Design

About Me & My Design Philosophy

Is the glass on my desk half empty or half full?
To me, it's both, because I know some of this site's users will think it's half empty and some will think it's half full. I view design problems from different users' perspectives and try to accomodate their views when I design an interface. I even planned for the different users of this site—I staged my studio's photo shoot so that my glass would be both half empty and half full.

What is an "interface"?
Interfaces are not just web sites and handheld devices. An "interface" is anything that a user interacts with in order to complete a task. The door handle on your car is an interface because you have to use ("interact with") it in order to get in your car ("complete a task".) Board games are also interfaces; players have to interact with the game rules, pieces, and players in order to win. I have experience with many types of interfaces; read on to see what I mean. . .

Resume

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SUMMARY OF QUALIFICATIONS
Has worked across U.S. for major employers on wide variety of exciting, high-visibility multimedia design projects. Major employers include NASA, Hasbro Games, and Whirlpool. Projects include ATM interfaces, web sites, PocketPCs, CDs, board games, 3D models, and video on broadcast TV. Excels at concepting, designing, programming, and testing. An innovative, user-focused, and detail-oriented thinker who is also a nationally published writer.

OBJECTIVE
To conceptualize and design innovative user interfaces, graphics, and multimedia content that users will find fun and easy to use.

Professional Experience: p1, p2, p3 | Technical | Educational | Volunteer | Accolades